[Infantry] New Combat Behaviour
45%
Total overhaul on how AI behaves in individual and group combat. This is the core of DCO_AI — everything from aim to morale to squad coordination.
Aim Improvement AI zeros in on targets over time. Resets on LOS loss.
Vision Limiting Slower detection and reduced accuracy at night.
Individual Morale Emotional reactions to pressure, near-misses, wounds.
Suppression AI suppresses enemies, lowering their accuracy.
Danger Reaction Instinctual flinch, dodge, prone on incoming fire.
Vocal Info Sharing Soldiers vocally relay contacts to nearby allies.
Close Combat Behaviour Prioritize buildings, melee at range <50m.
Group Threat Assessor Squad prioritizes and assigns targets intelligently.
Building Occupying AI automatically occupies and defends structures.
Building Clearance Coordinated CQB and room-clearing procedures.
[Vehicle] Vehicle Combat Overhaul
10%
Full overhaul on how vehicle AI handles combat — from armored tactics to motorized squad coordination and resupply operations.
Basic Vehicle Behaviour Detect enemies, move to LOS, seek cover when threatened.
Resupply Point Vehicles navigate to and use resupply depots autonomously.
Mechanized Squad Combat IFV/APC squad coordinates dismount and assault.
Vehicle Suppression Vehicles pin down infantry using suppressive fire.
Vehicle Tactics Flanking, bounding overwatch, fire-and-maneuver.
Vehicle Transport Automated troop transport with tactical insertion.
[Squad] Squad AI & Command Layer
5%
Squad-level coordination, radio communication, and inter-squad awareness systems. Transforms groups of individuals into cohesive tactical units.
Radio Info Sharing Squad leaders relay contacts over radio to nearby squads.
Squad Tactics 5 dynamic tactical modes: assault, flank, defend, recon, withdraw.
Group Cohesion Squad stays together and coordinates movement.
Group Morale Squad morale affects collective aggression and routing.
[Command] Battlegroup & High Command
8%
Strategic command layer — from battlegroup AO capture to high command resource allocation. This is the final tier of the DCO_AI hierarchy.
Battlegroup Behaviour Coordinate multiple squads to capture and hold AOs.
High Command Logic Macro-level AO assignment and strategic awareness.
Artillery Support Player-requested fire missions with safety logic.
Player Command Interface Give orders to AI at all command levels.
[System] DCO Game Mode ⬛ CLASSIFIED
Access Denied. Wait for update.
Milestones Total
5
Features Tracked
20+
Phase
ALPHA