// AI_DEVELOPMENT_LOG

v0.4.9 2025-12-15
STABLE VERSION

Individual Initial Behavior Port

Porting individual behavior logic from the previous system.

[+] ADDED
  • - Improved Combat Movement
  • - Morale System
[-] FIXED
  • - Better Fireteam and Investigation
  • - Better Cover Seeking Behavior
  • - Improved Danger Reaction
[!] PATCH_NOTES
  • - Fix Cover System
  • - Better suppression area handling
  • - More responsive AI on combat
v0.4.10 2026-01-02
STABLE VERSION

IMPROVED INFANTRY COMBAT

Better combat movement, morale system and threat assessment.

[!] PATCH_NOTES
  • - Fix Cover System
  • - Better suppression area handling
  • - More responsive AI on combat
v0.4.11 2026-01-04
STABLE VERSION

IMPROVED INFANTRY COMBAT MOVEMENT

Better combat movement, investigation and suppression handling.

[+] ADDED
  • - Soldier CQB
[!] PATCH_NOTES
  • - Improvement of investigation
  • - Better investigation movement
  • - Better investigation accuracy
v0.4.16 2026-01-05
CURRENT VERSION

IMPROVED INFANTRY COMBAT MOVEMENT & TESTING EARLY DEVELOPMENT VEHICLE COMBAT

Better CQB, Building Assault, and vehicle combat.

[+] ADDED
  • - Soldier CQB
  • - Initial Vehicle Combat
  • - GM AIM Slider for Adjustment
[!] PATCH_NOTES
  • - Improvement of investigation
  • - Better investigation movement
  • - Better investigation accuracy
  • - Better CQB
  • - Better Building Assault
- 2026-01-04
TESTING CANDIDATE

IMPROVED INFANTRY CQB & TESTING EARLY DEVELOPMENT VEHICLE COMBAT

Better CQB, Building Assault, and vehicle combat.

[!] PATCH_NOTES
  • - Improvement of investigation
  • - Better investigation movement
  • - Better investigation accuracy
  • - Better CQB
  • - Better Building Assault
  • - Rpg Usage when in Cover