// Devlog

Intelligence report

What changed in each major update. For every single build, see the Workshop changelog.

v0.4.136
Latest build
50
Workshop releases
1.8.0.13
Game version
Beta 1.0
Next objective
v0.4.136 Latest

Every soldier fights differently.

Soldiers now have personalities, dodge incoming fire and use grenades and launchers — and Game Masters can tune all of it live.

Personality & reactions

  • AI Personality: Cautious, Standard, Aggressive, Reckless v0.4.108
  • Dodge incoming fire v0.4.123
  • Cover-first behaviour while engaged v0.4.126
  • Danger event & reaction fixes v0.4.131
  • Indoor relocation & door avoidance v0.4.136

Suppression & firepower

  • Stronger suppression, better combat movement v0.4.102
  • Suppression over-reaction fixed v0.4.105
  • Per-unit fire mode rules v0.4.110
  • Grenade & UGL usage v0.4.134

Game Master toolkit

  • Hold Position context action v0.4.108
  • Suppression effect coefficient v0.4.108
  • New GM interface attributes v0.4.127
  • Grenade / GL usage chance sliders v0.4.134

Commander & server

  • Commander return-fire mode fixed v0.4.106
  • Updated for Arma Reforger 1.8 v0.4.115
  • Server-side JSON global settings, first pass v0.4.118
  • AI follows waypoints more reliably v0.4.124
v0.4.60 Major AI overhaul

Smarter. Deadlier. More realistic.

A massive upgrade to commander, group and resupply systems. AI no longer just reacts — it plans.

Strategic commanders

  • Real-time threat analysis and adaptation
  • Dynamic objectives: Recon, Assault, Flank, Defend
  • Auto-generated flanking routes
  • Continuous "think" cycle

Transport operations

  • Fully integrated AI transport system
  • Board and disembark coordination
  • Group ↔ vehicle teamwork

Combat intelligence

  • Role-based reactions and distance scaling
  • Better target awareness and danger detection
  • Realistic backward combat movement

Advanced resupply

  • New magazine-well system
  • Autonomous ammo search and retrieval
  • Arsenal and environment integration
v0.4.31 Combat refine

Pathfinding stability

Fine-tuned individual movement logic and version 2.0 of the AI aim calculation.

v0.4.16 Legacy update

CQB & motorized warfare

First close-quarters battle behaviour and initial heavy vehicle testing.

Try the latest build.

DCO_AI is free on the Workshop. Tell us what you think on Discord.