v0.4.136
Latest
JUN – SEP 2026 · v0.4.102 → v0.4.136
Every soldier fights differently.
Soldiers now have personalities, dodge incoming fire and use grenades and launchers — and Game Masters can tune all of it live.
Personality & reactions
- AI Personality: Cautious, Standard, Aggressive, Reckless v0.4.108
- Dodge incoming fire v0.4.123
- Cover-first behaviour while engaged v0.4.126
- Danger event & reaction fixes v0.4.131
- Indoor relocation & door avoidance v0.4.136
Suppression & firepower
- Stronger suppression, better combat movement v0.4.102
- Suppression over-reaction fixed v0.4.105
- Per-unit fire mode rules v0.4.110
- Grenade & UGL usage v0.4.134
Game Master toolkit
- Hold Position context action v0.4.108
- Suppression effect coefficient v0.4.108
- New GM interface attributes v0.4.127
- Grenade / GL usage chance sliders v0.4.134
Commander & server
- Commander return-fire mode fixed v0.4.106
- Updated for Arma Reforger 1.8 v0.4.115
- Server-side JSON global settings, first pass v0.4.118
- AI follows waypoints more reliably v0.4.124
v0.4.60
Major AI overhaul
APRIL 2, 2026
Smarter. Deadlier. More realistic.
A massive upgrade to commander, group and resupply systems. AI no longer just reacts — it plans.
Strategic commanders
- Real-time threat analysis and adaptation
- Dynamic objectives: Recon, Assault, Flank, Defend
- Auto-generated flanking routes
- Continuous "think" cycle
Transport operations
- Fully integrated AI transport system
- Board and disembark coordination
- Group ↔ vehicle teamwork
Combat intelligence
- Role-based reactions and distance scaling
- Better target awareness and danger detection
- Realistic backward combat movement
Advanced resupply
- New magazine-well system
- Autonomous ammo search and retrieval
- Arsenal and environment integration
v0.4.31
Combat refine
Pathfinding stability
Fine-tuned individual movement logic and version 2.0 of the AI aim calculation.
v0.4.16
Legacy update
CQB & motorized warfare
First close-quarters battle behaviour and initial heavy vehicle testing.